#include "standardShader.h"

standardShader::standardShader(TGAImage& diffuseTex, TGAImage& nmTex):
  diffuseTex(diffuseTex),
  nmTex(nmTex){

  }

void standardShader::vert(a2v data){
  v2f o;
  o.pos = 
}

void standardShader::frag(v2f data){

}

standardShader::~standardShader(){

}
